D-Bone
Apr 2nd '07, 11:17 AM
This past week I had the opportunity to preview the latest build of Enemy Territory: QUAKE Wars, the upcoming game by Splash Damage and id Software. In attendance at the showing were Paul Wedgwood, the owner and creative designer of Splash Damage, Marty Stratton and Steve Nix of id Software, and various members of Activision, the game's publisher.
The first new level shown at the event was Sewer, one of three maps along with Canyon and Volcano that make up the Pacific Campaign. The premise of the level is that the Strogg have setup a base in the sewer for launching an underground assault into a nearby city. The GDF's objective is to infiltrate the sewer compound and hack the sewer controls, flushing the Strogg out before they can overrun the city.
This was the first time anyone not under a nondisclosure agreement has seen the level. Paul explained that the game was designed so that each level is a beat in the story line of the Strogg invasion. The plot drives each level in ETQW, determining its geographical location, look, feel, and tactical objectives. These are the qualities that give each level a uniqueness that the developers hope will help give gamers a memorable experience while playing the game.
Read More: http://www.quakeunity.com/article=22
The first new level shown at the event was Sewer, one of three maps along with Canyon and Volcano that make up the Pacific Campaign. The premise of the level is that the Strogg have setup a base in the sewer for launching an underground assault into a nearby city. The GDF's objective is to infiltrate the sewer compound and hack the sewer controls, flushing the Strogg out before they can overrun the city.
This was the first time anyone not under a nondisclosure agreement has seen the level. Paul explained that the game was designed so that each level is a beat in the story line of the Strogg invasion. The plot drives each level in ETQW, determining its geographical location, look, feel, and tactical objectives. These are the qualities that give each level a uniqueness that the developers hope will help give gamers a memorable experience while playing the game.
Read More: http://www.quakeunity.com/article=22