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View Full Version : Previews: Huxley


D-Bone
Mar 13th '07, 04:26 PM
Webzen is still keeping its cards tight to the vest with Huxley, its massively multiplayer first-person shooter that first graced our cover way back in November 2005, but we did get the game's production director, Ki Jong "K.J." Kang, to dribble out new facts about the game's deathmatching. As Webzen has stressed all along, Huxley, powered by Unreal Engine 3, will place more emphasis on gamers' twitch skills than on characters' stats--and nowhere will this be made clearer than in the deathmatches, where players will put aside the game's larger MMO-style concerns to indulge in some good old-fashioned fragging and trash-talking

GFW: Who controls the setup and conditions of the matches? Players or Webzen? Are the maps and matches level-based, as in World of WarCraft's Battlegrounds, so that, say, only players of a certain level range can enter? Or is it totally open?

KI JONG KANG: Imagine a master server of sorts, much like what you find in current FPS games. Players can sign up for a match, much like WOW Battleground queues, allowing for specific parameters to be set and met. There aren't many "open" battles that players can just randomly jump into, as they have already started within certain parameters. That's not to say that players can't be notified via an ingame system that their faction is at risk of losing a battle and a ship is at the ready waiting for volunteers to be brought to it via dropship.

Read More: http://www.1up.com/do/previewPage?cId=3157955