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View Full Version : Unreal Tournament 2007 Vehicle Preview


D-Bone
Dec 4th '06, 12:37 PM
PC Gamer: Tell us about the newest vehicle in the UT universe.
Jeff Morris: The Necris fury is the first air vehicle for the Necris vehicle team. It?s basically air superiority?its main goal is shooting down other air units, so in a Necris-versus-Necris fight, it would be against other Furies. They?re really dogfighters.

Something we liked about and touched on in 2K4 and wanted to expand on in 2K7 was the nature of air war. I?ve played a lot of flight sims, and we wanted to take some of the neat elements of flight sims, like energy fighters versus stall fighters: Some fighters are really great at going fast but don?t turn very well, and some are kind of slow but can turn on a dime. There are these great match-ups through history, whether it?s the Zero versus the Pacific Wildcat in World War II or the first jets in World War II versus the best prop planes around?we wanted to do those sorts of match-ups. The Cicada, the hovering vehicle on the Axon team, is the close support vehicle, and the Raptor is the Axon air superiority vehicle, and they?re both sort of slow but very maneuverable vehicles?in the parlance of the genre, they?re the stall fighters.

On the Necris side, we wanted to introduce the energy fighters, and that?s what the Fury is. [There are] tentacles are in the front of the thing, so it?s really wild vehicle to control. It looks like a jellyfish sort of pulling its way through the air. The more we?ve messed with it, the more we?ve thought, ?It?s natural that this thing doesn?t behave the way you?d expect a normal jet fighter to behave,? so we added a boost to it. If you have really fast vehicles, your maps have to grow to accommodate them?otherwise, you have to be constantly turning?so we wanted to introduce the speed sensation of an energy fighter without it having to be constantly moving at that rate. The boost allows us to do that. The big thing about energy fighters in real life is that they can determine when an encounter is over because they?re so much faster, they can just leave. That?s what the boost allows us to do, to have the Fury turbo out of the range of more maneuverable but slower energy fighters.

Read More: http://www.pcgamer.com/archives/2006/11/112706_-_unreal.html

Dante
Dec 4th '06, 03:30 PM
I'm ready for this game NOW.